Evan Darksky

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Evan Darksky last won the day on March 11

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About Evan Darksky

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  • Birthday 06/22/96

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  1. but disabling weapons is what we're trying to do, not add weapons.
  2. training Evan's Beginner's Officer Training

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    Evan's Beginner Officer's Training Prerequisite Class: None Preferred Experience: Advanced knowledge of infantry tactics and basic knowledge of leadership skills. Materials Needed: Patience and a microphone Class Description: This class will teach aspiring SLs and Commanders basic how-to's and tactics necessary to proper functioning of a squad or team. While anyone may participate, this class is heavily geared towards those who have the equipment (a mic) and desire to effectively lead a squad. "No-Mic Infantry" is discouraged in PRA3.
  3. Lambert's kinda right in the wrong way, lol We're not going to lock stuff behind things like points, skill, or "rank". We dont want to constrict our playerbase in a way that impedes equal, accessable gameplay for everyone
  4. I love the idea of this. An integral part of semi-competitive gaming and FPS games is being able to know your statistics. K/D ratios, objective points, how often your team wins when you play on it, etc. Although with PRA3 individuals wont really swing the game one way or another like "true" competitive games, it still helps to develop as a player to know your strengths and weaknesses. BD may or may not have a plan for this. He's been sick lately and the project's slowed down a bit to figure some issues out. I do also want to implement an aesthetic ranking system. I think it would be neat to tie your UID to a slightly-modified skin that just has your rank insignia edited in so that you can walk up to someone and say "Hey Private, my names Corporal xXReKTurMomXx" or something, heh.
  5. Its a bit involved. Once we go public with the mod, you guys can come straight to me for assistance making the missions. I'll be operating as a sort of liaison between server admins and the dev team. I mean, I suppose that's what the community manager does anyway, so... And that's not true, Jas. Operation Darksky focuses on the urban chain between the central airfield to Kavala. Operation Altis island-wide was one of Bluedrake's child projects where he worked on getting pseudo-randomization working and implement huge-scale features more starkly defined on maps of such a size, such as Logistics (including slingloading).
  6. It is not. The main repo is still private. That link is someone else's copy of a much older repository. If you're interested in running a server, please PM Bluedrake on Discord or throw him a message here.
  7. Not only will AA be okay for defense if you remain hidden but we're going to implement FoB building which includes static TITAN launchers. Not only that, but the enemy will also have a jet or two... so it all balances out. Dont worry. Balance is one of, if not the current top priorities. Keep the suggestions coming. You guys have great ideas, we'll look into whether or not we can change loadouts for planes.
  8. Weekly Sunday Officer's Training

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    Project Reality Arma 3 Training session created and hosted off-server by Evan Darksky
  9. Its going to be optional but me and bluedad both have plans to switch it back to RFM once we fix slingloading.
  10. yeah, we're aware, it's a bug/miscode that we can fix.
  11. I thought I fixed that. Oh well. With coming vehicle overhauls the repair specialist might not even be necessary.
  12. yeah, the sector circles are being retarded for some reason. It worked fine literally 5 minutes before we ran the server so idk why its having issues every time we have a lot of people join lmao. As for the nametags, that's a really puzzling new bug. I'll see if I can assign someone to look into it. Thanks for the feedback.
  13. basically what you're going to do is use the EDEN editor to make missions what this basically entails is placing the capture points, doing very basic coding to determine which order they go in, do very basic coding to make these capture points actual capture points, do very basic coding to make the vehicles respawn, do very basic coding to set up the crate and ammo spawns, and do very basic coding to ensure mod-related stuff loads properly.
  14. This isnt the place for ban appeals. For PRBF2 FCV ban appeals, go to the FCV discord channel and go to the Ban Appeals channel.
  15. Indeed. We want PR as a modification to be seamless and easy to deal with on its own. Servers that pick up PRA3 can of course add their own mods, but PR and the FCV for PR is and always will only be just PR.