• Community Servers

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    projectrealitybf2 Online Project Reality Jabal Al Burj
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    squad Online Squad Kokan AAS v1
    Kokan AAS v1
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    { { { { { { { { { { { { { { { { { { { { { { { { { {
    Player Name Score Time Played
    musterdchief 0 frags 5 hours, 3 minutes and 55 seconds
    Shinobi 69 frags 4 hours, 41 minutes and 52 seconds
    Sonjohan1 -4 frags 4 hours, 37 minutes and 1 second
    goofa 154 frags 4 hours, 33 minutes and 8 seconds
    Forgotten 142 frags 4 hours, 32 minutes and 56 seconds
    Nine -1 frags 4 hours, 3 minutes and 26 seconds
    =DRK= TacticalHippy16 215 frags 3 hours, 46 minutes and 54 seconds
    SwE___MoNsTeR 859 frags 3 hours and 43 minutes
    DaClutchMachine 244 frags 3 hours, 21 minutes and 55 seconds
    tomin_ 72 frags 3 hours, 17 minutes and 43 seconds
    WeeabooPleb 118 frags 3 hours, 9 minutes and 20 seconds
    Bornsleepy 30 frags 3 hours, 5 minutes and 49 seconds
    Tipsy Tiger 247 frags 3 hours, 1 minute and 7 seconds
    scou7 0 frags 2 hours, 55 minutes and 6 seconds
    Skygrunt 586 frags 2 hours, 14 minutes and 5 seconds
    Pr0ph37 69 frags 2 hours, 3 minutes and 12 seconds
    TheGonz0311 10 frags 1 hour, 58 minutes and 18 seconds
    Solowarrior 0 frags 1 hour, 56 minutes and 36 seconds
    ^1Angry ^2Elf(dafsr4) 228 frags 1 hour, 46 minutes and 25 seconds
    xApollo 124 frags 1 hour, 45 minutes and 28 seconds
    FearlessGizzmo 147 frags 1 hour, 30 minutes and 54 seconds
    NP vedler™ 164 frags 1 hour, 30 minutes and 2 seconds
    Potty Trained Balloon 208 frags 1 hour, 29 minutes and 56 seconds
    Kerris 220 frags 1 hour, 29 minutes and 42 seconds
    PUNK 91 frags 1 hour, 26 minutes and 50 seconds
    Six1Two 31 frags 1 hour, 26 minutes and 8 seconds
    Russian Vodka 70 frags 1 hour, 24 minutes and 48 seconds
    laxking34 43 frags 1 hour, 23 minutes and 49 seconds
    Dippin dots 7 frags 1 hour, 20 minutes and 47 seconds
    Jack Menhoff 176 frags 1 hour, 5 minutes and 24 seconds
    Aarondude 39 frags 1 hour, 4 minutes and 46 seconds
    SPCJoePapa 202 frags 1 hour, 4 minutes and 25 seconds
    RaSeru 178 frags 1 hour, 4 minutes and 23 seconds
    VividJam 103 frags 1 hour, 1 minute and 28 seconds
    thethirdharris 127 frags 58 minutes and 13 seconds
    keegan684 48 frags 55 minutes and 33 seconds
    [TRG]Reborn 70 frags 52 minutes and 33 seconds
    Peach Yogurt 87 frags 42 minutes and 12 seconds
    Supreme_Gentleman 267 frags 41 minutes and 11 seconds
    tweetheat 135 frags 39 minutes and 33 seconds
    OMNIPO7ENT 89 frags 37 minutes and 11 seconds
    SlamDaddyMcNasty 180 frags 35 minutes and 43 seconds
    Atia 171 frags 31 minutes and 56 seconds
    noodle 136 frags 31 minutes and 24 seconds
    •҉Rooster 60 frags 29 minutes and 24 seconds
    Vincat Van Gogh 134 frags 29 minutes and 12 seconds
    VICTOR 32 frags 28 minutes and 37 seconds
    Ryan 122 frags 28 minutes and 9 seconds
    BoneCrusher099 118 frags 27 minutes and 27 seconds
    Squishy Squirell -3 frags 26 minutes and 14 seconds
    Pikachu2222 117 frags 26 minutes and 6 seconds
    Ramzi 237 frags 26 minutes
    [SFW] Y2K 214 frags 25 minutes and 46 seconds
    Armacool 47 frags 25 minutes and 46 seconds
    Legacy' 20 frags 25 minutes and 30 seconds
    HOONIGAN 200 frags 25 minutes and 1 second
    HumInt 730 frags 24 minutes and 40 seconds
    dropbear 96 frags 24 minutes and 36 seconds
    amatassa42188 67 frags 24 minutes and 23 seconds
    Birch 131 frags 24 minutes and 4 seconds
    Jacques.Lo216 19 frags 23 minutes and 51 seconds
    AF_Ghost 192 frags 23 minutes and 41 seconds
    Spooky 38 frags 23 minutes and 28 seconds
    D_Glazed 210 frags 23 minutes and 20 seconds
    Blastin Bob ® 153 frags 23 minutes and 17 seconds
    pk77qc 169 frags 22 minutes and 46 seconds
    a dolphin with AIDS 37 frags 20 minutes and 11 seconds
    Will 21 frags 19 minutes and 43 seconds
    Unholyhero11 79 frags 18 minutes and 57 seconds
    Satchmo 9 frags 18 minutes and 3 seconds
    Campy the Terrible 110 frags 17 minutes and 43 seconds
    EvilManifested 98 frags 17 minutes and 40 seconds
    Tahous 182 frags 17 minutes and 10 seconds
    Goregoroth 0 frags 15 minutes and 55 seconds
    TwoNtheH3AD 88 frags 12 minutes and 16 seconds
    Grimzombiegaming 100 frags 12 minutes and 2 seconds
    Chihawks 89 frags 12 minutes and 1 second
    Majestic Tiger -1 frags 6 minutes and 46 seconds
    ☣Warbacon☣ 0 frags 4 minutes and 22 seconds
    squad Online Squad Gorodok AAS v2
    Gorodok AAS v2
    0 / 62
    No Players
    zps Online Zombie Panic: Source zps_town
    0 / 24
    No Players
    unturned Online Unturned Washington 25 Yea…
    Washington 25 YearsLater
    0 / 24
    No Players
    Fill servers: 26%
    Total Servers: 7 Online Servers: 7 Total Players: 104 Total Slots: 404 Most Players: 414 Last Updated:


  1. Development Projects

    1. Iron Armada   (2250 visits to this link)

      Inspired by Faster Than Light and Rimworld, Iron Armada is a standalone spiritual successor to the Shiprekt modification.

    2. Project Reality: ArmA III   (1326 visits to this link)

      Project Reality: ArmA III is our open source spiritual successor to the discontinued Project Reality: ArmA II modification.

  2. News Feed

    1. Development Blogs & Releases

      All community development updates, including regular blogs, feature overviews, and official releases!

    2. Community Calendar & Events   (1077 visits to this link)

      All official and unofficial community events posted here.

    3. 132
  3. General Forums

    1. General Discussion

      Here you can feel free to discuss anything you wish. Talk about upcoming games, current events, or just introduce yourself!

    2. Technical Support

      Here you can post technical issues, report server outages, or request general help from the community. Many of our most helpful members and staff subscribe to this forum, so assistance is generally not far away.

    1. Community Servers

      Servers hosted and maintained by our community.

      Want to open a new community server?
      Submit a new server application here.

    2. Community Units

      Player groups active within our community.

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      Apply for your own unit page here.

    3. Development Projects

      Projects built and maintained by our community.

      Want to open a new community development project?
      Submit your development project idea here.

    4. Community Partners

      Allied communities working alongside our own.

      Have your own existing community you'd like support for?
      Apply for your own community page here.

    • What do community forum owners get? All server, unit, project, and community owners receive their own sub-forum which they have complete control over. This includes your own customize-able forum, event calendar, image gallery, video channel, and (when applicable) file hosting service. Each sub-forum has its own user management system, complete with group assignment, user banners, member moderation, and administration roles. If you are interested in having these systems available to you, consider applying to one of the above departments!
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  • Blogs

  • Posts

    • Sent message on Discord, and added you on steam. Waiting on response.
    • Update Notes:
      Added Socketwrench for removing tires. [ID 1507]
      Added ability for ambiance volumes to override fog settings. Improvements:
      Improved workshop download support on the server. Tweaks:
      Tweaked top and bottom of vehicle to count as valid exit points.
      Tweaked to prevent building inside teleporter chamber. Fixes:
      Fixed buildables attached to vehicles preventing exit.
      Fixed to prevent entering vehicles whose exits are blocked.
      Fixed logging out of server while in blocked vehicle.
      Fixed raining inside Neuschwanstein and sewers. Serverside Workshop Content:
      Server operators can now automatically update the workshop content on their servers rather than downloading it manually. To make use of this you can put together a list of workshop file IDs (e.g. [4190, 8265]) and save it in Servers/YourServerID/WorkshopDownloadIDs.json.View the full article

    • Hey all,  

      We are getting closer to August and to the next update! Things are very busy in the office in every department getting ready for the release and you know...we may or may not have some surprises coming up too ;)  

      Today’s weekly is not a big one because a lot of the team members are working on story content which as you know will be revealed in the final release! But we do have a new dev update video from one of our animators on our rigging process!


      Animation Team

      Hello people! That was my video, hope you liked it!  

      This week was once again a busy week. I spent some time with Clara to make the timelapse video of some rigging and explain to you a bit more about it. It’s a very short video and couldn’t explain in full details, but I hope it’s a bit clearer for some of you. Apart from the video, I got to do more rigging and bug fixes. Some issues with the facial animations of our beloved Johnny Bolton and a scripted animation for an upcoming encounter.

      Mike P

      Hey folks! This week I animated some NPC reactions and am working on some stuff to make Wellington Wells feel more inhabited and make the overall experience more immersive. Don’t think I can say much more than that. Overall a productive week :D


      This week I made some gameplay animation for a very cool character who is going to kill you many times! But if you are victorious, I think you will enjoy watching him suffer and die (If my job was done right haha). I made a couple of other animations to give him more personality. It was a very productive week with very cool stuff to do. You’ll meet our new friend in the next update.

      Design Team
      Eric the Red

      Soooo, bug fixes for old and new encounters. Fixed a few issues inside of the Tree House. In regards to characters giving each other things, and facial animations being wonky. Well Rémi fixed the facial animations, I just took credit for them by hooking up the VO. Still working on my bug fixes for “It’s a Terrible Life”. So in the near future that one should be fully operational.  


      This week I refactored Cult of Jack and Mushroom Log quests. Some content integration on Lovebirds as well.  


      Just got back this week from paternity. Anyways. I added a few new barks to the beginning of the game to set the mood of the garden district, and guide the player just a bit. I also worked on Jubilator Attacks. It’s pretty awesome to see a massive Jubilator come after your soul.  

      All bridges used to be gated behind a hard load screen. I got rid of that now that we have a more elegant streaming solution. Lastly, I worked on some variations of some sections for story mode
      Art Team

      This week I did a lot of different tasks such as kit bashing new props, had some meetings for some new props and awesome machines but mostly I kept working on a location and now it is in Antonio’s hands to make all the final adjustments! It was a really awesome location to work on, I can't wait to be able to share with you guys some renders of the place, and the props! :O

      Programming Team
      Rob and Chris (SnowedIn)

      This week we've continued to tweak and improve our HDR integration on the XBox. HDR support on UWP has also begun, and we will be getting some support from Nvidia for this effort. We are also in the process of switching the movie player over from WmfMedia to VpxMedia on all platforms to play VP9 encoded WEBM files instead of MP4s. This has been working for the intro video and we have also been changing the between-level static loadscreens to play video during those loads as well. This is somewhat functional now, but just tracking down an occasional related crash. The good news about this change of video systems is that the previous (WmfMedia) system was not compatible with UWP, but the new one is.

      Evan (SnowedIn)

      I did some tweaks and fix ups to the crafting screen that Clara was asking for, and I finished the placeholder version of the map screen legend. I'm currently working on the new UI for the fast travel, and I have the placeholder location selection mostly done.

      Thanks for tuning in!  


      View the full article
    • NickName: SmoothieKnight Are you a supporter: Rank II ID64: 76561197960287930     Thanks for your time. 
    • Recon involves a lot of walking, ALOT. It involves hunting FOB's, calling out locations for Mortar strikes, possible enemy rally points, Armor movements, along with infantry movement. The mission involves not getting into engagement's since the recon squad will be small, 3-5 people, as smaller units are harder to detect and track. The primary task of recon is to move without being detected, as I previously stated it will involve a lot of walking as vehicles are loud and give away positions. Flanking the enemy, gathering intelligence for the larger squads and if it comes down to it, ninja'ing FOBs/HAB's. Recon is boring work, trigger discipline will be a must, one shot can give us away and have either armor/infantry or mortars called on our position. Using defilade, learning not to skyline yourself, and crawling to get to a more advantageous position. There will be more to it, but this is something I will be interested in training people on.   Shinobi Out.